@startuml
sprite $language [48x48/16] {
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!define MATERIAL_LANGUAGE(_alias) ENTITY(rectangle,black,language,_alias,MATERIAL LANGUAGE)
!define MATERIAL_LANGUAGE(_alias, _label) ENTITY(rectangle,black,language,_label, _alias,MATERIAL LANGUAGE)
!define MATERIAL_LANGUAGE(_alias, _label, _shape) ENTITY(_shape,black,language,_label, _alias,MATERIAL LANGUAGE)
!define MATERIAL_LANGUAGE(_alias, _label, _shape, _color) ENTITY(_shape,_color,language,_label, _alias,MATERIAL LANGUAGE)
skinparam folderBackgroundColor<<MATERIAL LANGUAGE>> White
@enduml